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Arma 3 ambient sounds
Arma 3 ambient sounds










arma 3 ambient sounds

This is what example 3 is hinting towards. When using this function, I found that if the parameter sound was empty, then you would always get a 'Sound not found' error. To avoid having to create a dummy sound definition, you can use $NONE$ instead.

arma 3 ambient sounds

Only post proven facts here! Add Note Posted on OctoNeokika Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums. Alternative Syntax Syntax: waypoint setSoundEffect Parameters: waypoint: Array - format Waypoint sound: String - Plays a 2D sound as if playSound was used from CfgSounds (mission or main config) voice: String - Attaches a 3D sound from CfgSounds (mission or main config) to the object that activated the trigger and plays it as if sa圓D was used Return Value: Nothing Examples Example 1: _trigger setSoundEffect Example 2: setSoundEffect Example 3: _trigger setSoundEffect Example 4: _trigger setSoundEffect Example 5: _trigger setSoundEffect Additional Information See also: createTrigger setMusicEffect setTitleEffect Notes












Arma 3 ambient sounds